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3D Modeling / Environments/ Animation

This section features my work in 3D environment creation, world-building, and product presentation—spanning game development, cinematic storytelling, and real-time rendering.

🗡️ Kingdom of Atham: Crown of the Champions – I contributed to the design and creation of various environments and dungeons in this open-world fantasy survival game. My focus was on crafting immersive, explorable spaces that balanced atmosphere with functionality, helping bring the world of Atham to life.

🌌 Rapture – Team IMD Project – A collaborative cinematic experience built from the ground up by our student team. As head producer, I guided the project's vision while taking the lead on 3D environment creation, animation, and VFX design. I worked closely with my team to ensure consistency in tone, scale, and cinematic presentation, blending storytelling with technical execution.

🏞️ Fantasy Landscape Design (Unreal Engine 5) – Created as part of a college assignment, this project explored UE5’s landscape tools. I sculpted terrain, painted textures, and placed foliage and structures to create a large-scale fantasy castle environment, bringing the scene together over the course of 30+ hours.

🕯️ Product Presentation – Lantern Showcase – For this project, I designed and presented a 3D lantern in Unreal Engine. From modeling and texturing to setting up lighting and camera angles, the goal was to create a visually compelling product display using real-time rendering tools.

01

Kingdom Of Atham Crown of Champions

Kingdom of Atham: Crown of the Champions (KoA) is a fantasy survival game that I helped design and build from the ground up. My contributions focused heavily on environment design, including landscape sculpting, world map development, and the creation of detailed, atmospheric dungeons. Working on KoA allowed me to combine technical skill with creative world-building, helping shape an immersive and explorable game world from concept to execution.

02

Rapture

 Rapture – Team IMD Project

Rapture is a collaborative project developed by our Team IMD, blending cinematic storytelling with 3D animation and visual effects. As the head producer, I oversaw the overall vision and production pipeline while also contributing as the lead 3D environment artist, animator, and VFX designer. While this was very much a team effort—and not all of the work in the video is mine—I was deeply involved in shaping the final look and feel of the project. From building immersive environments to animating key sequences and integrating effects, this project pushed our skills and creativity to a new level.

03

Landscape Design

This landscape was created for a college assignment focused on learning the landscape and environment tools within Unreal Engine 5.
Throughout the project, I explored UE5's sculpting features, painted custom textures, and placed foliage and assets to build a fully realized fantasy castle environment. The entire scene took around 30 hours to complete, and it was a great opportunity to apply both technical and creative skills to bring a detailed, immersive world to life.

04

Product Promotion

For this assignment, we were tasked with designing and showcasing a product within Unreal Engine—my chosen product was a lantern.
The goal was to create a visually appealing and functional 3D asset and present it in a polished environment. I modeled and textured the lantern, then set up the lighting and camera work in Unreal Engine to effectively highlight the design and detail of the piece. This project helped strengthen my understanding of product presentation in real-time engines.

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